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Professional 3D Model Validation

Advanced geometry analysis for .fbx, .obj, .gltf and Unity models. Detect non-manifold edges, UV issues, topology problems and performance bottlenecks with professional-grade validation algorithms.

Comprehensive Geometry Analysis

Industry-standard validation algorithms for professional 3D workflows

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Manifold Validation

Detect non-manifold edges, T-junctions, and complex geometry issues that cause rendering problems and engine crashes.

Critical Issues
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Topology Analysis

Analyze polygon flow, edge loops, and geometry structure. Identify N-gons, degenerate faces, and topology optimization opportunities.

Structure Quality
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UV Mapping Check

Validate UV coordinates, detect overlapping UVs, seam issues, and texture space optimization problems.

Texture Ready
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Performance Metrics

Analyze polygon count, vertex density, and performance impact. Get recommendations for LOD creation and optimization.

Performance
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Duplicate Detection

Find duplicate vertices, overlapping faces, and redundant geometry that impacts file size and performance.

Optimization
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Scale & Units

Verify model scale, unit consistency, and proper proportions for game engine integration and physics simulation.

Engine Ready

Universal Format Support

Professional validation for all major 3D file formats

Supported 3D Formats

.FBX
Autodesk FBX
.OBJ
Wavefront OBJ
.GLTF
GL Transmission
.GLB
Binary glTF
.DAE
COLLADA
.3DS
3D Studio

Engine Integration

U
Unity 3D
Native plugin integration
Active
UE
Unreal Engine
Plugin in development
Coming Soon
API
Custom Engines
REST API integration
Available

How 3D Model Validation Works

Professional analysis in seconds

1

Upload Model

Drag and drop your 3D model or use Unity integration. Supports files up to 50MB.

2

Analyze Geometry

50+ algorithms analyze topology, UVs, materials, and performance metrics automatically.

3

Review Results

Detailed report with visual highlighting of issues and recommended fixes.

4

Export Report

Share results with team or export detailed validation report for documentation.

Common 3D Model Issues We Catch

Problems that cause headaches in production

Critical Issues

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Non-manifold Edges
Edges shared by more than two faces
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Inverted Normals
Faces pointing inward causing render issues
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Zero-Area Faces
Degenerate triangles that cause crashes
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Missing UVs
No texture coordinates defined

Performance Issues

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High Polygon Count
Exceeds target performance budgets
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Unnecessary Subdivision
Too much geometry detail for use case
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UV Seam Issues
Inefficient texture space usage
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Duplicate Vertices
Inflated file size and memory usage

Frequently Asked Questions

Everything about 3D model validation

What 3D model formats does Magenko support?

Magenko supports all major 3D formats including .fbx, .obj, .gltf/.glb, .dae, .3ds, and Unity's native formats. We continuously add support for new formats based on user requests.

How accurate is the automated geometry validation?

Our algorithms are based on industry-standard validation techniques used by professional 3D software like Maya, Blender, and 3ds Max. They detect 99.9% of common geometry issues.

Can Magenko fix geometry issues automatically?

Currently, Magenko focuses on detection and analysis. We provide detailed reports with recommended fixes. Automatic repair features are planned for future releases.

Does it work with high-poly models?

Yes! Magenko efficiently processes models from low-poly game assets to high-resolution sculpts. Our cloud-based processing handles models with millions of polygons.

Ready to Validate Your 3D Models?

Professional geometry analysis with industry-standard algorithms. Try it free for 14 days.

Supports .fbx, .obj, .gltf, .glb formats • Unity integration • 50+ validation algorithms